There’s both a good amount of variety in the army compositions and the ways the levels are designed, which keeps things fresh. The campaign deals with the entire eastern front, from Finland in the north, to Ukraine in the south and everything in-between. Making up for the lack of new units is the campaign, which is quite long and varied. Don’t underestimate the size of the Russian army There’s no new units that really alter how the game is played though, beyond possibly some painfully bad troops you have to try to win with. The Soviet forces get a few vehicles though, so it’s not all infantry. That’s a lot less than the last DLC, which had over 50, and a fare few of these new units will be stuff like Finnish infantry, and Slovakian infantry, variants of what were already in the game, but from another nation, and thus slightly different. There are, according to the store page, over 20 new units in Barbarossa. And when your troops are not as well equipped or trained as the enemy, like the Romanian troops, then cutting the enemy supply really becomes the only viable option. When going up against a numerically superior foe that often has equipment that’s not too far from your own, like the Soviet Union, rapidly striking against their supply lines becomes even more important, as you can’t brute force your way through their defenses. Unity of Command II – Barbarossa continues to play to Unity of Command 2’s strengths with an emphasis on keeping your units in supply and trying to cut off the enemy supply lines. I’m pretty certain that this exact battle was in Unity of Command 1
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |